using System;
using UnityEngine;
namespace DG.Tweening.Plugins.Options
{
	public struct PathOptions
	{
		public PathMode mode;
		public OrientType orientType;
		public AxisConstraint lockPositionAxis;
		public AxisConstraint lockRotationAxis;
		public bool isClosedPath;
		public Vector3 lookAtPosition;
		public Transform lookAtTransform;
		public float lookAhead;
		public bool hasCustomForwardDirection;
		public Quaternion forward;
		public bool useLocalPosition;
		public Transform parent;
		public Quaternion startupRot;
		public float startupZRot;
	}
}
